RATING: 5 Keys RESULT: Win REMAINING: 7:47
Every good detective knows the clues were there all along.


It’s 1938 and Cleveland Safety Director Eliot Ness has secretly hired you to investigate a corrupt city commissioner with ties to illegal gambling. In this team escape room set in Cleveland, you’ve got an hour to find the evidence needed to take down the corrupt commissioner and get out safely. If you’re caught by the mob you’ll be sleeping with the fishes in Lake Erie.
Due to his high profile as the leader of The Untouchables, the team that brought down Al Capone, Eliot Ness can no longer do his own undercover work. Rumors of a gambling speakeasy tied to a corrupt city commissioner have reached his desk, so he has hired amateur gumshoes to infiltrate the city official’s office before the trail goes cold. Ness believes the commissioner’s master ledger contains the names of his unlawful patrons and has tasked his recruits with recovering it.
Operating where Ness can’t, the search begins in an unassuming government office, but each discovery reveals another piece of the carefully orchestrated process by which the commissioner’s illicit clientele gain access to his backroom casino. As hidden routines become apparent and ordinary objects reveal a second purpose, undeniable proof of the commissioner’s crimes emerges: the hidden entrance to the speakeasy itself!
Beyond the concealed entrance, the investigation shifts from uncovering the crooked bureaucrat’s operation to exposing it. The discovery of the sprawling gambling den confirms Eliot Ness’s suspicions, but proving the case still hinges on recovering his ledger before the mob returns. Within its pages lies the evidence Ness needs to bring another criminal enterprise crashing down.

Rather than relying on spectacle and flashy effects, Eliot Ness Investigation constructs its storyworld through restraint. The first two rooms are not lavish movie sets or romanticized visions of Prohibition; they are simply believable government offices dressed with Depression-era furnishings and decor. That approach keeps the focus on the assignment itself, allowing the office to function as a place worth investigating rather than merely a room full of scenery.
The secretary’s office provides an understated introduction, lined with bookshelves, artwork collected from the commissioner’s travels, and practical furnishings that help establish the world without ever feeling staged. Beyond it, the commissioner’s office extends that illusion with neatly organized paperwork, municipal maps of Cleveland, period furniture, and even a model train, creating the impression of a well-respected public servant whose carefully maintained reputation unravels only under closer scrutiny.
That meticulous realism pays off when a concealed passage finally opens into the commissioner’s secret speakeasy. Roulette, blackjack, and poker tables fill the room alongside a large chalkboard tracking horse races, establishing the space as a flourishing hub of illegal activity rather than a theatrical backdrop. Betting slips, chaotically strewn across the floor, imply the operation dissolved only moments earlier, its occupants leaving traces of their hurried departure.
The sound design quietly reinforces each stage of the investigation. The offices remain almost unnervingly silent, making every movement, breath, and spoken word risk exposing the undercover operation. Only after entering the speakeasy does period jazz spill into the room from an in-world radio. Rather than announcing itself as a new audio cue, the music simply becomes audible, as though it had been playing behind the hidden wall all along. It’s a subtle detail that seamlessly complements the environmental storytelling, reinforcing how convincingly the secret gambling den remains hidden behind an otherwise modest government office.

The puzzles in Eliot Ness Investigation all grow organically from the storyworld, never abandoning detective work in favor of abstract puzzle-solving. Every challenge advances the investigation, deepening the narrative rather than interrupting it. Success does not depend on deciphering arbitrary codes; rather, it requires understanding how the commissioner’s criminal enterprise actually operates.
Progress comes from adopting the perspective of the people who frequented the commissioner’s hidden world. In the offices, that means reconstructing the methods by which his guests gained access to the hidden speakeasy. Beyond the concealed passage, it means interpreting the gambling den through the eyes of its recently departed patrons, transforming what first appears to be the remnants of a hurried escape into the final pieces of corroborating evidence needed to complete the case. Familiar objects repeatedly take on new meaning. Details that initially exist as convincing period dressing gradually become indispensable, rewarding careful observation over the temptation to dismiss anything as just scenic.

Eliot Ness Investigation is a triumph of gamifying realism. By invoking one of Cleveland’s defining historical figures whose tenure as Public Safety Director is woven into the city’s identity, the investigation is immediately grounded in a recognizable piece of local history. The authentically period environments and exclusively in-world audio keep the focus on the assignment itself. Even the analog wall clock serving as the timer and the secretary’s desk phone delivering hints reinforce the illusion that an undercover investigation is truly underway, not just a game.
That realism extends beyond the scenery and into the game’s design philosophy. Rather than manufacturing urgency through frantic set pieces or escalating chaos, Eliot Ness Investigation remains confident in its central premise: good detective work begins by understanding the person being investigated. Recovered through observation, deduction, and evidence gathering, the commissioner’s master ledger doesn’t just conclude the investigation; it closes the case.
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Venue: Perplexity Games
Location: Cleveland, Ohio
Number of Games: 4
GAME SPECIFIC INFORMATION:
Duration: 60 minutes
Capacity: 12 people
Group Type: Private / You will not be paired with strangers.
Cost: $36 per person









